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Engineers who find a new job through WorksHub average a 15% increase in salary 🚀

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Mage(Developer) at Colonist

Remote | Worldwide

25 September, 2021

Compensation

Competitive

Contract type

Contract
Remote working

Technologies & frameworks

  • Docker
  • HTML
  • Node.js
  • Redis
  • SCSS
  • Typescript
  • WebPack
  • pixi.js
  • ejs
  • Postgres SQL

Benefits & perks

  • Remote working
  • Flexible working
  • Paid sick days
  • Committed to a diverse team
Your real boss will be the Colonist players and your real job will be to satisfy them.

Role overview

We're Colonist.io, an online alternative to Settlers of Catan. Our mission is to make the best digital native gaming experience for this multiplayer, social, strategy game.

Why Colonist?

We are a young and energetic team with immense growth potential. We are currently around 1M Monthly Active Users. You will be joining early and become a part of our growth. Check out our growth from last year. We still have 20x easily unlock-able growth potential and even more with you on our side. We move fast so whatever you build will be in front of millions of players in a few weeks.

To know more about us: https://colonist.notion.site/Who-Is-Colonist-36c05bd5244742a095218ae3625753ef

Frontend, Web & Game Developer

You will work directly with one of the co-founders. You will be responsible for implementing designs but also suggest improvements, strategies, tools, concepts. You will be researching the best code architecture, work with designers to create the best UX. Work with the community & testers and strive to make a great experience for Colonist players.

Unlike a corporate job, we expect you to learn fast, take on new responsibilities and new challenges.

Some of your objectives will be

  • Prioritize unlimited amount of tasks thrown at you from players, testers, designers and your other team mates
  • Work on every part of the frontend including: Lobby, Profile, Web Pages, Analytics, Game Engine, Ads, Store, Game, Animations
  • Keep the code clean, readable & scalable
  • Research and decide the best architectures, tools & libraries for our use case
  • Work with designers, developers and testers

Technologies: Pixi.js, Typescript, EJS, HTML, SCSS, Webpack

Backend Developer & Dev Ops

You will work directly with one of the co-founders. You will be responsible of designing systems and implementing them. You will need to come up with the right approach to all the problems and use defensive magic on your implementations. You'll need to learn fast, improve your skills and increase the amount of code you manage.

Some of your objectives will be

  • Making sure the game is not hackable
  • Creating bullet-proof algorithms
  • Work on every part of backend services including: Lobby, Profile, Chat, Networking, Match Making, Leaderboards, Statistics, API, Payments, Analytics, 3rd Party Tools, Scaling
  • Keep the code clean, readable & scalable
  • Research algorithms, architectural patterns and technologies
  • Work with designers, developers and testers

Technologies: Node.js, Typescript, PostgreSQL, Docker, Redis

Additional details

  • Location: Remote
  • Employment: Full-time
  • Scheduled working hours: Flexible

Overall we're looking for someone who can become a great team player. But that's not all. We want early members of our team to be strong & dedicated so we can build a strong base for the future of this company. This means that you will want to think and look at Colonist related issues even on weekends.

For interested applicants, please fill out this form: https://airtable.com/shrjTGJFfadV4KVdd

Your real boss will be the Colonist players and your real job will be to satisfy them. Everything else is an abstraction.

Referral

We give $1000 per successful referral. If this job isn't for you but you think someone might be a perfect fit, send this job post to your friend.

  • 1-9
  • Singapore

Mission Our mission is to make multiplayer games players want to play. We strive for extraordinary player experience putting players at the center of everything we do. About the Colonist Team We are 6 people, a digital native, and a location-less team. We all live in different countries spanning across 4 continents. We work in async mode. Everyone knows what they have to get done and they get those tasks done at whatever day/time they please. We take pride in our product and work quality. We have 2 meetings throughout the week. The first one is our weekly team meeting. We get together to talk for one hour. After the meeting, we play a game of Colonist together usually trying out new features. We often invite people we want to work with or Colonist community members, to get to know them a bit. The other meeting is a one-on-one meeting with a team member. Here, the goal is to make sure all the needs of the team members are met and solve any potential misalignments. About the Team Members For each new team member, we go over 100s of potential candidates trying to select the person who fits the best. We like people who create value on their first day and who will continue creating value for a long time. One team member joined as a dev contributor. He didn’t know how to code but was interested in it. He initially fixed one-liner bugs, then bigger bugs, then started implementing small features. After a few months, he became a part of our team. A year has passed since he fixed the first bug and now he is tackling full-blown systems and expansions. Another member of our team literally got himself hired. He created so much value while being part of the community that he was like a part of the team before even joining. Each person in our team is responsible for a specific area. But in a small team, everyone can do anything. A designer can fix bugs, a developer can come up with design ideas. It is free for all, anyone can do anything that they think is important. We don’t have strict rules and systems set in place like big corporations so we welcome anyone who likes setting up systems and workflows. Note that when the borders open, a bunch of us will start digital nomading. There are beautiful beaches in Bali, amazing landscapes in Chiang Mai, cost effective locations where we can live like kings. We choose the best settlement spots in-game and real-life ;) Beyond our team, we have an amazing community. When you join our Discord you'll see youtubers, streamers, playtesters, design/dev contributors, and much more. Each of them doing what they can to make the community grow in size and quality every day. You can interact with them, hop on calls, understand their pain points, and get their thoughts on how to improve Colonist. About You Some things to note if you plan on joining our team: Our standard of quality is high, you should be able to take rigorous feedback and iterate on your craft. We don't have systems in place like big companies do. You should enjoy implementing systems. You will have to act autonomously and come up with you own tasks. We are more like an online guild than a company. If you would like to be a part of our team, free to drop us an email.

View 1 job
Engineers who find a new job through WorksHub average a 15% increase in salary.

Compensation

Competitive

Contract type

Contract
Remote working

Technologies & frameworks

  • Docker
  • HTML
  • Node.js
  • Redis
  • SCSS
  • Typescript
  • WebPack
  • pixi.js
  • ejs
  • Postgres SQL

Benefits & perks

  • Remote working
  • Flexible working
  • Paid sick days
  • Committed to a diverse team

Get hired!

Sign up now and apply for roles at companies that interest you.

Engineers who find a new job through WorksHub average a 15% increase in salary.

Start with GitHubStart with Stack OverflowStart with Email

Get hired!

Sign up now and apply for roles at companies that interest you.

Engineers who find a new job through WorksHub average a 15% increase in salary.

Start with GitHubStart with Stack OverflowStart with Email

Other roles that might interest you

Mage(Developer) at Colonist