The AI Works community logo The Blockchain Works community logo The Functional Works community logo The Golang Works community logo The Java Works community logo The JavaScript Works community logo The Python Works community logo The Remote Works community logo The WorksHub company logo

We use cookies and other tracking technologies to improve your browsing experience on our site, analyze site traffic, and understand where our audience is coming from. To find out more, please read our privacy policy.

By choosing 'I Accept', you consent to our use of cookies and other tracking technologies.

We use cookies and other tracking technologies to improve your browsing experience on our site, analyze site traffic, and understand where our audience is coming from. To find out more, please read our privacy policy.

By choosing 'I Accept', you consent to our use of cookies and other tracking technologies. Less

We use cookies and other tracking technologies... More

Login or register
to publish this job!

Login or register
to save this job!

Login or register
to save interesting jobs!

Login or register
to get access to all your job applications!

Login or register to start contributing with an article!

Login or register
to see more jobs from this company!

Login or register
to boost this post!

Show some love to the author of this blog by giving their post some rocket fuel 🚀.

Login or register to search for your ideal job!

Login or register to start working on this issue!

Login or register
to save articles!

Login to see the application

Engineers who find a new job through WorksHub average a 15% increase in salary 🚀

You will be redirected back to this page right after signin

Colonist

About us

Who are we?

Mission

Our mission is to make multiplayer games players want to play. We strive for extraordinary player experience putting players at the center of everything we do.

About the Colonist Team

We are 6 people, a digital native, and a location-less team. We all live in different countries spanning across 4 continents. We work in async mode. Everyone knows what they have to get done and they get those tasks done at whatever day/time they please. We take pride in our product and work quality.

We have 2 meetings throughout the week. The first one is our weekly team meeting. We get together to talk for one hour. After the meeting, we play a game of Colonist together usually trying out new features. We often invite people we want to work with or Colonist community members, to get to know them a bit. The other meeting is a one-on-one meeting with a team member. Here, the goal is to make sure all the needs of the team members are met and solve any potential misalignments.

About the Team Members

For each new team member, we go over 100s of potential candidates trying to select the person who fits the best. We like people who create value on their first day and who will continue creating value for a long time.

One team member joined as a dev contributor. He didn’t know how to code but was interested in it. He initially fixed one-liner bugs, then bigger bugs, then started implementing small features. After a few months, he became a part of our team. A year has passed since he fixed the first bug and now he is tackling full-blown systems and expansions.

Another member of our team literally got himself hired. He created so much value while being part of the community that he was like a part of the team before even joining.

Each person in our team is responsible for a specific area. But in a small team, everyone can do anything. A designer can fix bugs, a developer can come up with design ideas. It is free for all, anyone can do anything that they think is important. We don’t have strict rules and systems set in place like big corporations so we welcome anyone who likes setting up systems and workflows.

Note that when the borders open, a bunch of us will start digital nomading. There are beautiful beaches in Bali, amazing landscapes in Chiang Mai, cost effective locations where we can live like kings. We choose the best settlement spots in-game and real-life ;)

Beyond our team, we have an amazing community. When you join our Discord you'll see youtubers, streamers, playtesters, design/dev contributors, and much more. Each of them doing what they can to make the community grow in size and quality every day. You can interact with them, hop on calls, understand their pain points, and get their thoughts on how to improve Colonist.

About You

Some things to note if you plan on joining our team:

  • Our standard of quality is high, you should be able to take rigorous feedback and iterate on your craft.
  • We don't have systems in place like big companies do. You should enjoy implementing systems.
  • You will have to act autonomously and come up with you own tasks.

We are more like an online guild than a company.

  • Video Games
  • Private
  • People: 1-9
  • Founded: 2018
  • Singapore

Technology

Software Stack

(3)
  • Node.js
  • HTML5
  • CSS

DevOps

(2)
  • Docker
  • GitHub

Benefits

Culture

(2)
  • Remote Working
  • Flexible Working

Vacation

(1)
  • Paid Sick Days

Diversity

(1)
  • Committed to a diverse team

Hire with us!

Create a free profile page for your company.

Use this space to connect with our community. Companies with profiles typically get 20% more applications!

  • Video Games
  • Private
  • People: 1-9
  • Founded: 2018
  • Singapore

Hire with us!

Create a free profile page for your company.

Use this space to connect with our community. Companies with profiles typically get 20% more applications!

Open Source

How we work

About the Team Members

For each new team member, we go over 100s of potential candidates trying to select the person who fits the best. We like people who create value on their first day and who will continue creating value for a long time.

One team member joined as a dev contributor. He didn’t know how to code but was interested in it. He initially fixed one-liner bugs, then bigger bugs, then started implementing small features. After a few months, he became a part of our team. A year has passed since he fixed the first bug and now he is tackling full-blown systems and expansions.

Another member of our team literally got himself hired. He created so much value while being part of the community that he was like a part of the team before even joining.

Each person in our team is responsible for a specific area. But in a small team, everyone can do anything. A designer can fix bugs, a developer can come up with design ideas. It is free for all, anyone can do anything that they think is important. We don’t have strict rules and systems set in place like big corporations so we welcome anyone who likes setting up systems and workflows.

Note that when the borders open, a bunch of us will start digital nomading. There are beautiful beaches in Bali, amazing landscapes in Chiang Mai, cost effective locations where we can live like kings. We choose the best settlement spots in-game and real-life ;)

Beyond our team, we have an amazing community. When you join our Discord you'll see youtubers, streamers, playtesters, design/dev contributors, and much more. Each of them doing what they can to make the community grow in size and quality every day. You can interact with them, hop on calls, understand their pain points, and get their thoughts on how to improve Colonist.

About You

Some things to note if you plan on joining our team:

  • Our standard of quality is high, you should be able to take rigorous feedback and iterate on your craft.
  • We don't have systems in place like big companies do. You should enjoy implementing systems.
  • You will have to act autonomously and come up with you own tasks.

We are more like an online guild than a company.

Recent Articles

View all

Photos

Videos